1. ホーム
  2. ゲーム、おもちゃ
  3. ボードゲーム
  4. GMT: Viet Nam 1965-1975
偉大な 芸能人愛用 GMT: Viet Nam 1965-1975 tokiwa.b-kodama.com tokiwa.b-kodama.com

GMT: Viet Nam 1965-1975

8670円

GMT: Viet Nam 1965-1975

・海外製品ですので入荷が遅れる可能性があります。発売日は余裕をもって設定しております。発売日前に入荷いたしましたら発売日を待たずにお送りさせていただきます。
・英語版で和訳は付属しません。

"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."





Word from the Designer:"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." -- Nick Karp Introduction"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..." That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. Word from the DevelopersFor many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.With this we will bring this game back in to print and breathe new life into it.--Mitch and Ralph Non-exhaustive List of Clarifications and ChangesThe US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*More rule numbers have been provided for easier reference.Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).The defender choose his terrain in combat immediately before combat ratios are determined.VC HQs exert ZOCs.International, Corps, and Regional boundaries and their effects have been clearly defined.Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).Reaction movement is clarified.Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).Dedicated artillery is clarified (in terms of when it can be used in an operation).Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).Strategic Movement for Ineffective ARVN is clarified and expanded.Regional Forces do qualify a force to use ARVN replacements.Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.Bombardment and/or interdiction is not an invasion.North Vietnam may be Bombarded.The Queen's Cobra Regiment no longer has a commitment cost.Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply. * There's a necessary design note included for this, too: Design Note: The term, “Allied,” is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific. COMPONENTS3" box3 22"x34" maps (approx. 66"x40")RulebookPlaybook8 x 8.5 x 11 player aid cards2 x 11x17 Seasonal Interphase2 x 11x17 folding Operations Player Aid Card4 sheets 9/16" counters2 sheets 1/2" counters Designer: Nick KarpDevelopers: Mitchell Land amp; Ralph Shelton

GMT: Viet Nam 1965-1975

送料185円 スズキ エブリィ(DA64V DA64W) O2センサー 18213-68H51 18213-68H50 出荷締切18時 アスクル 合皮製リングファイル A4タテ 30穴 ブラック 黒 オリジナル
たけちゃん 4
中年体型でウエストを心配しましたが、ぴったりでした。2日後には届きました!

GMT Vietnam 1965-1975 Complete Game - 2123 for sale online | eBayGMT Vietnam 1965-1975 Complete Game - 2123 for sale online | eBay
古河薬品工業 必ず購入前に仕様をご確認下さい 30402 クーラント補充液 400緑
Planetongames.com on Twitter: "Amanece con muchos GMT GAMES https://t.co/SLOjcTj7fu, por fin en almacén: Pacific War, Salerno 43, Vietnam: 1965-1975, Barbarossa Army Group Center 2nd Ed, Plains Indian Wars e Into the Woods.Planetongames.com on Twitter:
GMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBayGMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBay
Yum 5
いつも購入してます。

Amazon カスタマー 5
バイクのフォークの錆びに使いました。それほど艶は出ませんでしたが、見違える程よくなりました。少量のモノがあれば尚良かったです。たくさん余ってしまいました。

GMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBayGMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBay
スケートボードトラック 耐衝撃性 耐摩耗性 軽量 耐久性 スケートボード用部品 2個1セット4輪ロングボード ダヴ ビューティークリームバー ホワイト 6個パック Usb経由 で 充電可能 なipx6 自転車テールライト 3つの照明モード 防水 マウンテンバイク 用 マグネットがつく木目調ボード 90x59センチ 磁石 マグネットボード 壁掛け メッセージボード 掲示板 メモボード インテリア シール付き
Amazon カスタマー 5
初めてのチェストジップに最初は戸惑い、背中にジッパーがついたタイプを買うべきだったと後悔しましたが、着ることは3回で完全に慣れました。水が入ってこないので、師走の日本海でまだセミドライは必要なく、このジャージフルで海に入れています。買って良かったと思っています。

Hearts and Minds - Vietnam 1965-1975 (3rd Edition) - Modern War Game - Noble Knight GamesHearts and Minds - Vietnam 1965-1975 (3rd Edition) - Modern War Game -  Noble Knight Games
レインボー キッズ ベビー服 上下セット 長袖 トレーナー パーカー スウェットパンツ 秋 冬 春 セットアップ 女の子 ジュニア おそろい 100c メンターム アローバ薬用スキンクリーム 185G
滑り止めカーペット 幅60cm 長さ6m ロングカーペット ロールカーペット 洗える カーペット キズ防止 防音 オールシーズン
UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
3
AZ(エーゼット) 2ウェイ 400g グリースガン [手詰?カートリッジ兼用?箱入] (グリスガン?グリスポンプ?グリースポンプ?注油工具) G401と一緒に購入しました。用途は、バイクのグリースニップルからステムへの給脂です。グリースガンに付属しているストレートのノズルでは届かない角度だったので購入しました。ニップルに差し込んで使うだけのシンプルなツールのはずですが、届いたままの商品ではニップルに先端が入りません。恐らく力任せに入れるとニップルが折れます。事前にネットでこの情報を調べていたのですが、じつは先端の円筒部分(滑り止めが刻まれている部分)と14mmナット部分が分離できます。そこを緩めるとニップルが簡単に入り、その後先端と14mmナットの間を手締めしていくと外れず、グリースガンを操作することに専念できます。問題はこの先端とナットの締め込みがかなり硬い。私は万力とバイスロックプライヤーを使って何とか緩めることができました。ここまでしないと使えない商品というのはどうなのでしょうか?購入する時はこの点だけ覚悟してください(笑)

薬用デンタルポリスDX 80g x2個セット
GMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピングGMT: Viet Nam 1965-1975 :1-vn:クロノノーツゲーム - 通販 - Yahoo!ショッピング
HYOD(秋冬) HRU508N HEAT UNDER SHIRTS ヒョウドウ ヒートアンダーシャツ ブラック グレーSTITCH アウトレットお祭り木札/欅・桧材など5種類 SからL対応 低身長さん向け くるぶしパンツ 診察衣 サイズ
NINJAは日本で働く外国人のための
転職・就職情報サイトです
会員登録をする(無料) 会員の方はこちら
注目の企業 Featured Recruiters And Employers
インタビュー Interviews
日本で活躍している人から学ぼう!!