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GMT: Battles for the Shenandoah: A Death Valley Expansion

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GMT: Battles for the Shenandoah: A Death Valley Expansion

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Battles for the Shenandoah: A Death Valley Expansion is a Great Battles of the American Civil War (GBACW) series expansion for Death Valley, published by GMT Games. Four full battles are included.McDowell, May 8, 1862 McDowell is considered the first battle of Stonewall Jackson’s 1862 Valley Campaign. After his loss at Kernstown, Confederate General Thomas J. “Stonewall” Jackson retreated up the Shenandoah Valley, finally stopping at Swift Run Gap to rebuild his army. By May of 1862, the threat from the north had diminished when two of the three Union divisions under General Nathaniel Banks were redeployed to support the Union advance on Richmond. However, there was another Union force, led by Brigadier General Robert H. Milroy, approaching the critical town of Staunton from the west. Jackson planned to drive the Union from the Shenandoah Valley and help relieve the pressure on Richmond by consolidating several scattered Confederate forces and defeating the two Union armies in detail. The first step was to move his army to join Brigadier General Edward “Alleghany” Johnson’s Army of the Northwest and defeat Milroy. The Confederate armies were consolidated on May 6 and begun advancing on Milroy’s Union force. Milroy retreated before them until May 8th, when he was reinforced with a brigade under Brigadier General Robert C. Schenck. That afternoon, the aggressive Milroy turned to attack the Confederate forces arriving on the heights overlooking the hamlet of McDowell.2nd Winchester, June 13, 14, and 15, 1863 2nd Winchester is the battle that cleared the way for Robert E. Lee’s Gettysburg Campaign. In June of 1863, General Robert E. Lee finalized his plans for his second invasion of the north. The supply line was to be routed through the lower Shenandoah Valley, then primarily occupied by a Union garrison at Winchester with smaller garrisons at Berryville and Martinsburg. Lee assigned the task of clearing the Valley to Lieutenant General Richard S. Ewell, now in command of II Corps after Jackson’s death at Chancellorsville in May. The Union garrison at Winchester consisted of the 8500 men of the 2nd Division, VIII Corps, commanded by Major General Robert H. Milroy. Milroy had made extensive improvements to the fortifications around Winchester and was confident that he could hold the position against anything the Confederates could throw at him. He was so confident that he ignored orders to abandon Winchester. On June 13, he discovered that Ewell had arrived.Piedmont, June 5, 1864 Piedmont was the first Union victory in the Valley since Kernstown in 1862. The Confederate loss compelled Lee to send Lieutenant General Jubal Early’s II Corps to retake the Shenandoah Valley, effectively ending any hope Lee may have had for offensive operations around Richmond. After New Market, Union Major General Franz Sigel was replaced with the more aggressive Major General David Hunter, who made another move up the Valley with a larger and better organized army of 12,000 men. Hunter’s move caught the Confederates by surprise. Initially, the only opposition was a brigade of Confederate cavalry led by Brigadier General John D. Imboden. Every able-bodied man in the area was called to the Confederate colors, including miners and militia reservists. Two brigades of infantry under Brigadier General William E. “Grumble” Jones and a cavalry brigade led by Brigadier General John C. Vaughn were rushed by rail from the Trans-Allegheny Department. The combined Confederate force, commanded by Grumble Jones, numbered about 5000 men. On June 5th, the Confederate cavalry skirmished with the leading Union cavalry, delaying the Union advance long enough so that Grumble Jones could deploy his newly arrived troops and begin fortifying a new position near the hamlet of Piedmont. Hunter’s infantry arrived at this new line around noon.Union Prevails at Piedmont (VASSAL image, not final art)Cool Spring, July 18, 1864 Cool Spring is a battle from Jubal Early’s 1864 Valley Campaign. During his retreat from the drive on Washington, Early moved into the Shenandoah Valley through Snicker’s Gap and crossed the Shenandoah River at Castleman’s Ferry. His Union pursuers, formations from VI Corps, XIX Corps, and the Army of West Virginia led by Major General Horatio G. Wright, were close behind. Brevet Major General George Crook, at the head of Wright’s column, was ordered to “cross if practicable and attack” with his Army of West Virginia. When a cavalry probe of Castleman’s Ferry was easily repulsed, it was decided to move downstream, cross the Shenandoah River at Island Ford, and then turn south to catch the Confederate defenders of Castleman’s Ferry in flank. Crook’s 1st Division, led by Colonel Joseph Thoburn, began the crossing in the middle of the afternoon after waiting for the lead division of VI Corps to arrive in support. The fords appeared to be lightly defended by the Confederates, but a captured skirmisher revealed that the divisions of Brigadier General Gabriel Wharton and Major General Robert Rodes were nearby. The lateness of the Union move surprised Early, but he had issued orders the night before to contest any Union crossing, and Wharton and Rodes were both moving within the hour.The Great Battles of the American Civil War Series: This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game ? Terrible Swift Sword (SPI) ? designed by Richard Berg in 1976. Under GMT Games, the rules system has remained stable but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.TIME SCALE: Each Turn = 1 HourMAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot ElevationsUNIT SCALE: 50 Men or 1 Cannon per Strength PointCOMPONENTS560 countersTwo 17” x 22” double-sided mapsOne 11” x 17” double-sided mapOne 8 1/2” x 11” mapOne Battle bookletEight Activation and Turn Record chartsOne Terrain Effects ChartOne Range Effects ChartThe remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

GMT: Battles for the Shenandoah: A Death Valley Expansion

GMT Games - Death Valley Battles for The Shenandoah for sale online | eBayGMT Games - Death Valley Battles for The Shenandoah for sale online | eBay
HHS 3
値段相応でと購入しましたが、テーブルに固定するネジの先にあるプレートが瞬間に壊れました。テーブルとの固定ができないため、廃棄するしかないですね。1回も使えませんでした。残念です。サイズは思ったよりも小さかったですが、使い勝手は悪くなかったです。

ゲリラセール!レビューを書くだけ!80円→65円メール便OK!!ブレスレット用 カラーオペロンゴム 10m巻 カラー13種
名無し 5
リピート買いです。薄いピンクで可愛く、よく仕事先で「可愛い靴履いてるね!オシャレ」と言われます。しっかりした造りで、軽いし気に入ってます。洗ったとき汚れも落ちやすいです。

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栗原 KID 5
数店舗ホームセンターを探しましたが、該当する製品が無く、対応に苦慮していました。金魚鉢の栓が破損した為、購入しました。無事に修理が出来て、水漏れが直りました。

SONY(ソニー) アダプターケーブル VMC-AVM1 トップス カーディガン 長袖 ボア もこもこ 羽織り ハニぽか あったか レディース 冬 Honeys ハニーズ ボアスタンドジップカーデ
Battles for the Shenandoah: Developer's Notes for the Death Valley Expansion Pack | Inside GMT blogBattles for the Shenandoah: Developer's Notes for the Death Valley Expansion  Pack | Inside GMT blog
新米 米 お米 30kg 森のくまさん 熊本県産 令和4年産 玄米30kg 精米27kg オーディオ取付キット ホンダ N-BOX N-BOXカスタム H23 12-H27 2 JF1 JF2 オーディオレス車(フロントルーフサイドアンテナ付)
Interview with Bill Byrne Game Developer for Great Battles of the American Civil War Vol. VII Death Valley: Battles for the Shenandoah from GMT Games – The Players' AidInterview with Bill Byrne Game Developer for Great Battles of the American  Civil War Vol. VII Death Valley: Battles for the Shenandoah from GMT Games  – The Players' Aid
GMT Games - Death Valley Battles for The Shenandoah for sale online | eBayGMT Games - Death Valley Battles for The Shenandoah for sale online | eBay
AUDI アウディ A6 エアロ ワイパー ブレード 左右2本 セット (ゴム付いてます) パナソニック BK-4MCC/4C エネループ 単4形 4本パック(スタンダードモデル) BK4MCC 4C アメリカ産チモシー 2番刈 ダブルプレス 段ボール箱 5Kg 牧草 うさぎ 小動物 牧草 お一人様1点限り ファスナー引き手 ジッパー 修理 チャック 工具不要 取っ手 交換 プルタブ 鞄 財布 カバン ジャンパー マイナスドライバー 簡単に取り付
KanB1579 3
セール価格での購入です。面白い形状のリュックに興味を持ちましたが…。使わない。使えるサイズを購入してみました。手触りなどは、本物っぽい皮革の雰囲気。臭気もそれなりでしたが、これは2日放置で消えました。リュックでは斬新なデザインですが、これはなんというか…。昔のゴルフおじさん御用達のシューズバックの外観です。内容量は9.7inch iPadを無理矢理入れ込むと後は長財布1つでパンパンです。普段使いのチョット外出には良いサイズかもしれません。がUSBの為にバッテリーを入れるなら…。あとは、何を入れましょう?いや入るかな?小物入れ的なショルダーがパンパンなのってどうでしょう?後肩掛け紐の長さ?このやたらめったら長いのって?どういう狙いが?使えるのかな?ダメかな?微妙です。

GIN 5
同価格帯の他のクリップコードの評判が尽く悪い中、この製品は評価がある程度高かったので試しに購入(Primeで1番安くて評価が低い商品を買ってみたら見事に外しました)この商品は外れにあった嫌なヌメリも芋はんだもやけに高い抵抗値もないちゃんとした"普通の"クリップコードです。(この商品はそもそも圧着だけではんだはしてないですが)ちなみにテスタで測ったところ1本あたり0.5~0.7 ohmくらいです。クリップの抵抗値の目安なんて知りませんがこのくらいなら許容範囲でしょう。はんだすればもっと安定するかもしれません。私のように必死に最安値探して外れを引くくらいなら初めからこの商品を選ぶことをおすすめします。

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GMT Games - Death Valley Battles for The Shenandoah for sale online | eBayGMT Games - Death Valley Battles for The Shenandoah for sale online | eBay
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GMT Games - Battles for the Shenandoah: A Death Valley ExpansionGMT Games - Battles for the Shenandoah: A Death Valley Expansion
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